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Cover of Le Dernier Gris, by Nicolas Marty.
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GAMEBOOK · MEDIEVAL FANTASY

Le Dernier Gris

Five companions and the last trace of a dragon

Five companions. The trail of a final dragon.

A hundred and nine years of war have left kingdoms to rebuild. You are Lou, seventeen. With Ana, Ilyan, Ysée and Bram, you find a grimoire describing a small grey dragon that may have survived.

Book available in French

ENTER THE STORY

What binds you matters as much as the road.

Together, you cross the remains of the conflict and lands where dragons still stir greed. The journey is measured in provisions, trust and decisions. Each stage asks how to move forward without losing those who travel with you.

World illustration · Le Dernier Gris
01

Five lives to care for

Lou, Ana, Ilyan, Ysée and Bram form the heart of the journey. Their adventure grows through their relationships.

02

Decisions without dice

Choices and resource management drive the route. No dice rolls are required.

03

Five alternative endings

Forty engravings and a map accompany a world with several possible outcomes.

Interior illustration · “Le volume endormi” (the sleeping volume).

BETWEEN THE PAGES

A legend is enough to open a road.

An old book, worn objects and places marked by time establish a fantasy attentive to traces and silence. The dragon’s discovery and the quest’s ending remain between the pages.

THE PLEASURE OF READING

Look after the group. Follow your choices.

For readers who enjoy travelling companions, post-war worlds and decisions with human consequences. Follow the rules and references while watching provisions and trust. This gamebook is available in French.

CONTINUE THE DISCOVERY

A fantasy gamebook about trust and travelling companions

Le Dernier Gris gives decisions a human scale: five companions cross kingdoms marked by war in search of a dragon that may have survived. Provisions and trust matter alongside the route. Readers who like resource management without dice can explore this illustrated adventure through its rules and numbered references.

Watch how a choice affects the group rather than looking only at the next destination. Forty engravings and a map accompany five possible endings. These details describe the French book; the English presentation helps you assess its atmosphere and reading approach before choosing the edition.

BEFORE OPENING THE BOOK

Your questions.

Do I need dice?

No. The adventure relies on decisions, provisions and trust.

Do these pictures reveal the ending?

The presentation shares the atmosphere and an interior engraving without revealing the outcomes.

YOUR NEXT BOOK

How far will you lead them?

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