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Cover of Les Murmures de la Cité Céleste, by Nicolas Marty.
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GAMEBOOK · SKYBOUND FANTASY

Les Murmures de la Cité Céleste

An adventure shaped by your choices

When the songs break, the islands begin to fall.

You are Lyrian, heir to the Guardians of Song. Above an ocean of mist, music keeps the islands in the sky. But their balance is failing, and the capital has only thirty days left.

Book available in French

ENTER THE STORY

Your voice can change the journey.

Choose three Melodies from the five offered at the beginning. They accompany your exploration and influence the possibilities ahead. Behind the splendour of the floating cities, inhabitants, tensions and decisions await your response.

World illustration · Les Murmures de la Cité Céleste
01

Compose your beginning

Your three Melodies provide a first direction for the way you approach the adventure.

02

Explore a fragile balance

Bridges, islands and encounters take on new meaning when the world threatens to collapse.

03

Discover other endings

Branches and multiple outcomes invite you to return to your choices and explore another path.

Interior illustration · The City of Winds.

BETWEEN THE PAGES

Another island. Another way to listen.

Engravings bring the stages of the journey to life. In the City of Winds, walkways and towers form a world that is both airy and vulnerable. Observe, choose and accept the consequences of your route.

THE PLEASURE OF READING

Prepare for your first adventure.

Bring a pencil and two six-sided dice. Read the opening rules, choose your Melodies, then follow the numbered references. The adventure unfolds at the pace of your decisions. This gamebook is available in French.

CONTINUE THE DISCOVERY

A fantasy gamebook where music shapes the journey

Les Murmures de la Cité Céleste brings together a skybound world and a story shaped by decisions. Choosing three Melodies from five is part of preparing your route. The floating islands, their inhabitants and the thirty-day deadline provide the setting for Lyrian’s exploration.

Begin with the rules, a pencil and two six-sided dice. Keeping a note of your choices can help you compare another route later. The presentation gives practical starting points without revealing the endings. The gamebook itself is currently available in French.

BEFORE OPENING THE BOOK

Your questions.

Do I read the pages in order?

The story is interactive. Follow the references given after your choices, using the book’s rules.

Can I start again with different Melodies?

Yes. Changing your selection and decisions lets you explore different paths and outcomes.

YOUR NEXT BOOK

Which voice will you bring to the world?

Find this book and its available formats on Amazon.

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